Saving Blade Runner with ScummVM's Eugene Sandulenko
Summary
This transcript features a discussion about the re-release of the point-and-click adventure game Blade Runner, made possible by the ScummVM project and GOG. The conversation highlights the history of LucasArts adventure games, the origin of the ScummVM name stemming from the "Script Creation Utility for Maniac Mansion," and the significance of ScummVM's approach beyond simple emulation. The key takeaway is the successful preservation and accessibility of classic graphical adventure games for modern audiences.